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To expand your base and its staff, you have to recruit soldiers. Here’s where the trademark goofiness of Metal Gear Solid really comes through. When you aren’t busy running from the SKULLS or infiltrating enemy bases, you’ll be working on the expansion of Mother Base. Oh, and they also have the ability to turn soldiers into creepy zombified versions of themselves. The SKULLS possess superhuman speed, superhuman strength, superhuman senses, and they have scary eyes. The SKULLS are, by far, director Hideo Kojima’s most frightening creation ever, and every time the words “Guest Starring: SKULLS Parasite Unit” shows up during a main mission’s opening credits, I have to stop and collect myself for a bit. If there’s one thing MGSV should be praised for, it’s the game’s ability to seamlessly transform from a stealth action game into a scary horror game. Occasionally, you’ll also encounter the SKULLS Parasite Unit.
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You’ll have no shortage of tense sniper duels, and epic encounters with oversized robots (the Sahelanthropus takes the prize for most badass Metal Gear in the series I’d go so far as to say it even trumps Rex). Save for Metal Gear Solid 4, the series has always been known for its memorable boss fights, and MGSV performs rather decently in this area as well. Approaching an enemy base from different locations would mean having to deal with different patrol routes, searchlights, and even different enemy weapon loadouts. ‘Open world’ here doesn’t mean increased exploration it means giving players near unlimited freedom to choose how they want to tackle a mission. Big Boss can open his iDroid and select a mission from a long list of side ops, choose a deployment point from which to begin his infiltration, and then choose which weapons would be best suited for the operation. Even from a gameplay perspective, MGSV was all set to subvert fans’ expectations by placing the game in an open world environment.įor what it’s worth, the open world aspect works very well for the game.
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If all the promotional trailers and coverage were any indication, this was also set to be a game that dealt heavily with issues like torture during wartime, and the existence of child soldiers. It’s supposed to give us the reason for Big Boss’s transformation from the legendary soldier to an evil villain, after all. Right off the bat, it’s obvious that Metal Gear Solid V isn’t going to be anything like its predecessors.
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