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Nioh codex save to steam github
Nioh codex save to steam github









Current FXC versions no longer generate such code.

  • Fixed shader code generation when switch-case fallthrough is used in Shader Model 4.0 ( #2556).
  • #NIOH CODEX SAVE TO STEAM GITHUB DRIVERS#

    This may improve performance on Nvidia drivers in some D3D11 games. Improved shader code generation when local arrays are used.Setting it to 1 behaves exactly the same as setting dxvk.nvapiHack = False in the config file, but may allow for better integration into Lutris or the Proton launch script. Added an environment variable DXVK_ENABLE_NVAPI to bypass the vendor ID override.This also happens on Windows to some degree and is a game bug. Note: The Black Mesa UI flickers heavily when the game is not GPU-bound. Resource sharing with Vulkan applications.Resource sharing with D3D12 applications under vkd3d-proton.Documentation is very poor and it's not clear how an implementation is supposed to behave. API features that are currently not supported include: Currently, only basic 2D texture sharing between D3D9 and D3D11 is supported when using DXVK for both APIs. This feature is still experimental and has not been thoroughly tested on all graphics drivers, so issues are to be expected. This feature will not be supported on Windows systems. The required wine patches are currently only available in Proton Experimental.

    nioh codex save to steam github

    This fixes video playback in a number of Koei Tecmo games (Atelier series, Nioh 2), as well as the D3D11-based UI in the Windows version of Black Mesa. Implemented initial support for shared resources (PR #2516).









    Nioh codex save to steam github